Friday, May 16, 2008

Parting with Parking

Recently, I've been referring to a Russell Baker column from 1996 when I talk about the inherent deficiencies with a car based culture. Today, I'll focus again on the issue of parking and parking lots, and how the Aeroduct System that we've developed at Aeromobile Inc. handles those two issues.

In that article Mr. Baker says "I'm mad about the grocery having relocated from just around the corner to three miles away in what used to be a cornfield out in the country. And why? Because the grocer needs 15 acres of parking lot to accommodate cars that have to be driven three miles every time you want a bag of grapefruit and a gallon of milk." He says later on in his column "I'm mad about spending my life looking for a parking space in the city, mad about paying breathtaking sums of money to parking garages..."

Cars require parking spaces, and the more cars there are, the more parking spaces are needed. In some cases, where land is more available, enormous parking lots are built, consuming perhaps acres of land. In many instances, as with a church or shopping mall, the parking lot's full capacity is utilized only some of the time. The rest of the time, no use is being made of a large paved surface that now covers the former green space where trees or other plants once flourished. This flora is essential in keeping atmospheric carbon dioxide levels from reaching undesirable levels .

Of course, there are places, like Manhattan Island in New York City, where there are not nearly enough parking for the cars that need a place to stop. Then finding parking becomes a vexing and time consuming task, and often a very expensive one as well. The mobility of the automobile matters little if the driver cannot park near his destination, and the expense of using the automobile increases as he drives around to find a spot, and perhaps pays a lot of money when he finally finds one.

So, parking must go, and that's what the Aeroduct System allows. With our system, you debark at the station nearest to your destination, and each possible destination will have a station, unlike mass transit, and your vehicle can return automatically to your house or to a nearby holding area until it is needed again. No verdant land is covered by asphalt, either for the guideways or parking lots. If you don't need your vehicle for a while, it can return home and wait for you to summon it again, or to be used by another family member. Or, if you will need it soon, vertical storage places that can store many Aeroduct craft will allow for the vehicle to remain close by.

The Aeroduct System saves enormous amounts of land that otherwise is being destroyed with pavement, and it saves all sorts of time that drivers now spend looking for the limited parking spots in town and city centers.

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